![]() Primary – Stats that can be raised or lowered during character creation and that can also increase with use (and may at times decrease during the character’s lifespan) Given the lifespan of successful MMORPGs, the stat system must allow continual growth, but not in a way that breaks the core concept of horizontal progression Remove “experience-based” systems and leveling, since we are an RvR game with few, if any, quests If you want to increase your strength, do things that require strengthĪdds immersion to the game and the character In our game, players can “gimp” their character, either accidentally or on purposeīring back “usage-based” systems. MMORPGs have been simplified over the years, limiting player customizationĬomplex statistic-based systems require players to make choices. Some more detailed information pulled from their web site is provided below:īring back stat systems of early PnP games CU will require a monthly subscription, as Mark Jacobs is known to strongly dislike free-to-play and freemium systems. They continue to raise money and are on track for a late 2015 release. ![]() Having completed a successful Kickstarter campaign last summer, the game is independent of any publisher, allowing CSE to make the game they want. The setting is a dark, post-apocalyptic fantasy environment, with Arthurians, Tuatha de Danann, and Vikings representing the three sides at war. The UI will be completely web-based, which should allow modders to do interesting things both in-game and out-of-game. CSE is building a new engine from scratch, with the goal of having hundreds of characters on screen while the game remains playable. Progression will be horizontal, depending more on player skill than character stats classes will be unique so that each has an important role to fill in a group decisions made at character creation such as race and stats will matter in the long run and crafters will play a prominent roll in building infrastructure, defenses, and seige weapons (not to mention crafters will be responsible for all equipment as there will be no PvE equipment drops). ![]() Unlike most modern "theme park" MMORPGs, Camelot Unchained (CU) will be completely designed around the "Tri-Realm" three-way war system, similar to the PvP components of Dark Age of Camelot, Warhammer Online, Guild Wars II, and The Elder Scrolls Online this is to say that CU will have no PvE progression whatsoever, which allows them to make a very different game. ![]() Camelot Unchained is an upcoming MMORPG being designed and published by Mark Jacobs (designer of Dark Age of Camelot and Warhammer Online) and his company, City State Entertainment (CSE). ![]()
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